As more computer-generated imagery finds its way into motion pictures and TV shows as well as games and real-time VR productions, the need increases for accurate tracking of cameras, actors, scenery, and other objects. As GNSS signals are typically unavailable indoors and optical tracking systems require a clear line of sight, the use of GNSS based or optical tracking technologies is challenging or even impossible.
We are already in discussions with a variety of partners in the media and entertainment industry to implement VIPS or VPRS for the following applications:
Additionally, VIPS can be run as a plug-in for both Unreal Engine and MotionBuilder.
This video shows VIPS tracking a hand-held camera and streaming the motion live into MotionBuilder which has a simple model of the test area. The feed is continuous, even when it passes under the table as it does not require a clear line of sight. Instead VIPS utilises ultra-wideband beacons and a built-in IMU to deliver 2 cm accurate 3D position and orientation at 100 Hz.
This level of integration is in early stages of development but is a direct result of working closely with customers in the film and gaming industries. VIPS and VPRS have been designed by in-house Racelogic engineers, providing us with the agility for bespoke adaptations to meet customer needs, with no limits placed on the potential applications of this cutting-edge technology.
We are particularly keen to talk with integrators and technical partners wishing to explore just how effective VIPS and VPRS can be when applied to challenges facing the media and entertainment industry.